

CLICKTEAM FUSION 3 UPGRADE
Plus a subscription model would give users the opportunity to continue to upgrade their engine without having to pay premiums. I mean they got 2.5+ out there because 3 was being pushed back. Once I've spent a decent chunk of money on a product, I'd kinda like to not have to pay more for expect bug fixes. But they released fusion 2.5+ a few months back that has child events and a bunch of other requested features. But charging just for patches seems disingenuous. I think Unity does a lot right in this regard, particularly with the structured setup, so finding the right balance while being able to attract as many customers as possible at a reasonably priced high tier is the key. Or even paying a subscription cost for the engine itself, as long as it makes sense in the context of 2.5's costs.

Like I certainly wouldn't mind subscribing to individual modules like multiplayer/social backend, GIT/SVN integration, and learning resources. If and when we get Fusion 3, I hope the business model makes sense.
CLICKTEAM FUSION 3 SOFTWARE
I know - I love that I only paid once for this software and get to keep using it, with free updates, forever. In the meantime just keep using Fusion 2.5, we're updating it continuously. Just wondering this, Clickteam Fusion 2.5 brought Physics to the table so Id like Clickteam to keep up the revolution with Clickteam Fusion 3 being a 3D Engine. I could go on but like, damn, it's impressive. Don't worry, when we'll have news to share about Fusion 3, we'll do it. I've been on 2.5+ since Day 1 and it's a serious game changer.
